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Encounters

Encounters
04.06.2026 News Payangar 0 comments 2 min 129 views

Adds immersive, fully customizable encounters. More challenge, more surprises.

# Encounters

Adds configurable encounter events to Minecraft. Each event has its own

trigger, behavior and mob pool, defined in `config/encounters.json5`

or edited in-game through the YACL config screen.

More events are planned.

Configuration

  • In-game GUI powered by YACL (required on both loaders)
  • Config file: `config/encounters.json5`
  • Each event exposes its own toggles, chances and a weighted mob pool
  • Pool entries accept custom SNBT (same syntax as `/summon`) for gear,

attributes, effects…

  • Entries referencing a missing mod are skipped at load, so a single

config works across any modpack

Global options

  • `mobsDropEquipment` — when off (default), mobs spawned by any event

keep the gear they spawned with instead of dropping it on death

Events

Lightning Overcharge

Natural lightning bolts during a thunderstorm may spawn a group of mobs

at the impact point, preceded by a short cinematic.

Options

  • Enable toggle
  • Trigger chance per bolt
  • Group size (min / max)
  • Group cohesion — the first mob acts as leader, followers regroup

around it when they stray too far

  • Mob pool (weighted, with per-entry SNBT and optional label)

Compatibility

  • Iron’s Spells ‘n Spellbooks — adds a shockwave at the impact point
  • Epic Fight — honors the vanilla `generic.scale` attribute so

scaled mobs render at the correct size

  • The default mob pool ships with entries referencing Iron’s Spells,

Epic Fight and Simply Swords. Each entry is ignored automatically

when the corresponding mod is missing.

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