display a cape from a local folder.
# LocalCape
LocalCape is a minimal, client-only Fabric mod for Minecraft 26.2. It loads PNG
capes from the current Minecraft instance and lets you select one in-game. The
cape is applied locally in single-player; other players cannot see it.
Features
- Discovers PNG files in the `capes` directory.
- Adds a Local Cape selector to Options > Skin Customization.
- Remembers the selected filename between launches.
- Applies the cape only to the local player in single-player.
- Falls back to the vanilla cape when the file is missing or invalid.
- Reloads the cape with Minecraft’s `F3+T` resource reload.
- Requires Fabric Loader only; Fabric API is not required.
Requirements
- Minecraft 26.2
- Fabric Loader 0.19.3 or newer
- Java 25
Installation and usage
- Install Fabric Loader for Minecraft 26.2.
- Put the LocalCape JAR in the instance’s `mods` directory.
- Create a `capes` directory inside the Minecraft instance directory.
- Add one or more PNG capes to that directory.
- Open Options > Skin Customization and use Local Cape to choose a file.
For Prism Launcher, the cape path is normally:
<Prism instance>/.minecraft/capes/
The selector scans the directory whenever Skin Customization opens. Reopen that
screen after adding or removing files. If you replace the selected PNG while the
game is running, press `F3+T` to reload it.
The selected filename is stored in `config/localcape.txt`. If no selection has
been saved, LocalCape defaults to `cape.png`.
Current limitations
- PNG is the only listed image format; WebP is unsupported and JPEG lacks cape
transparency.
- The selector displays filenames without previews.
- There is no in-menu option to disable the local cape.
- Capes are never distributed to or displayed by other players.
Credits
LocalCape is a heavily stripped fork of
FabricTailor by samo_lego and its
contributors. The original project provided the foundation from which the
local-only cape implementation was derived.
License
Licensed under the GNU Lesser General Public License v3.0. See