Minecraft PE 1.26.10.25 [Beta]
Another week, another Preview. Minecraft 1.26.10.25 lands on Android with seven targeted tweaks and 31 bug fixes that mostly babysit the baby mobs. Highlights: Zombie baby heads no longer look like balloons, the “Describe” function finally gets an honest name (“Identify Block”), and Name Tags become semi-rare trade goods instead of librarian handouts. 61 technical changes under the hood for add-on makers. Backup your worlds—this is still experimental.
Impact: Naming your pets just got expensive. Early-game mob preservation requires either emerald mining or luck with the wandering hat.
| Category | Fix Details |
|---|---|
| Cosmetics | Classic skins no longer render as invisible/empty textures. Legacy Steve/Alex presets display correctly on first login. |
| Crafting Logic | Andesite, Diorite, and Granite can no longer be stonecut into Cobblestone blocks—preventing accidental material waste and recipe confusion. |
| Marketplace | Fixed loading of add-ons from the in-game Marketplace when an active Realms subscription exists. No more “Content owned but not downloadable” errors. |
| Trial Chambers | Trial Spawners no longer overspawn mobs during lag spikes. Entity count caps are now enforced server-side to prevent client crashes in multiplayer. |
| Entities | Baby Glow Squids now emit actual light levels (3 luminance) instead of being decorative dark blobs. |
| Armor | Armor Trim patterns are now visible on all custom skins—previously clipped or invisible on certain geometry templates. |
| Textures | Patched the missing texture hole on Sniffer’s snout—no more purple-black checkerboard during digging animations. |
| Copper Golem | Copper Golems now correctly pick up Thrown Tridents, regular Spears, and Crossbows from the ground—full weapon janitor duty restored. |
| Rabbit AI | Rabbits no longer teleport-hop when damaged mid-air; they follow proper velocity arcs and flee directions. Also fixed: rabbits jumping through each other during breeding—no more quantum rabbit entanglement. |
| Camel Animation | Baby Camels play accelerated flee animations when hurt—matching their smaller stride length instead of using adult slow-motion. |
| Vehicle Mounting | Mobs sit properly in Boats and on rideable mounts—no more floating half-a-block above the seat or clipping through hulls. |
| Zombie Villagers | Fixed texture mirroring on adult and baby Zombie Villagers—clothing patterns now render correctly on left/right limbs. |
| Panda Physics | Baby Pandas no longer hover in mid-air while panicking—they actually touch ground blocks during flee AI. |
| Squid Growth | Squids and Glow Squids now mature into proper adult hitboxes; baby variants no longer stay miniature forever in unloaded chunks. |
| Accessibility | Subtitle captions properly describe the new directional cat purrs and baby camel steps. |
| UI | Additional scaling fixes for narrow aspect ratios (19:9 foldables)—button padding adjusted. |
61 changes for creators:
minecraft:entity_dimensions component updated for baby mobs—head scale modifiers separated from body scalename_tag removed from librarian profession loot table, added to wandering_trader with "max_uses": 1minecraft:light_level for voxel-based occlusionBETA WARNING: 1.26.10.25 is a Preview build. The Name Tag economy changes are experimental—Mojang may revert pricing if feedback is brutal. Copper Golem weapon collection is still flaky in multiplayer. Save your worlds before installing; spawner fixes affect Trial Chamber chunk generation.
Download: Minecraft Preview 1.26.10.25 via Google Play Beta or Xbox Insider Hub. Name Tag broke your villager breeder? Tell us in the comments. Check mod compatibility list for 1.26.10.25 API changes.
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